There should be a “rulebook” for this game, just like a real miniature game would have, detailing game rules, turn order, unit activation, etc. Learning through discovery re AI games and Quick Start did not help me as much as I was hoping to understand truly “how it works”.
It would be great to have a keyword reference specifically. Transparency about ranged attack accuracy falloff and cover calculations would be a huge plus.
Cool idea! For now, I guess the Wikia will have to suffice:
I think Cargo Run in particular could benefit from a short rules explanation.
We’re planning on adding a “codex”, which would have all the keywords, rules and tons of lore. So I imagine we’d make sure we have all the game rules there also.