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Summoning Sickness Changes#1290

So the last time I played the game was summer and I REALLY liked it. Then I took some break cause of BG3 and now I wanted to return to it.
I noticed some minor changes and a big one. The change to the fact that units have a way to interact the first turn they are deployed, even if limited. Some units have haste and thats fine, its a special ability, to which the unit cost and stats are adapted etc. What bothers me though is that without the option to see the enemy roster during the game, this pushes the game away from strategy and into tactics. It adds one more unpredictable component.

Before, with units completly unusable for the first turn after deployment, we had time to adapt. Now, you do not have that option, you cannot look at the board and predict everything (to an extent) that can happen next turn, because you don;t know what the opponent will deploy and what impact will it have. Before, you still didin’t knew that, but the impact was more predictable - it is gonna take up some space and tell me something about what my oponent wants and can do.

I think this is a big change for a turn based game of this kind, and as much as both system of SS are valid and you still have a fun game on your hands I think it removes some strategical depth from it.

3 years ago