Ideas for reimplementing shop assists.
-Assists recharge at the beginning of the turn of you control a Control Point
-Assists can be chosen during roster building and certain assists can be unlocked depending on units in roster. Example, vortex beam unlocks in roster building if you have 4 units with movement abilities.
Two issues with how assists where implemented in previous builds is that there wasn’t a way to interact with opponents assists and some assists were way stronger than others and a little too game warping. These changes would allow for a little more interaction and give players more reason to contest control points. Locking powerful assists behind certain roster builds will help ton down the over all power level while making roster building more interesting.