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Overpowered Status effect(s) and no duration of them :(#1253

G

Some status effects truely are a gamebreaker. (e.a: Mind Control, Cloak) especially when combined.
Also: there’s no way to tell or anticipate when a status effect ends…If it ends at all?

For instance: I had a match in a cargo run where the enemy boss just takes over all my (ranged) units with mind control and disables the (melee) ones that could even do a tiny bit of damage with both cloak and snare… And that was lvl 1 / 5 of the cargo run.

  • Make a round / timer for when status effects run off (such enhances even the possiblities of strategy)
  • Make stat effect less OP (for instance: you can only take over a limited numer of ally unites)
3 years ago