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Fanmade Captain and Crew Designs#1230

L

Hi, here are my ideas for new units, with two new keywords they use at the top so you don’t have to dig for those explanations. All critique welcome. The first two are human, the others aliens of various ideas I have had.

New Keywords:
Skulker: this unit does not provide Cover for other units.
Unstoppable: this unit cannot have its Speed reduced or be Immobilised.

Envoy Zaik Yukass
Culture: Zhen?
Leadership Cost: NA
Size: Small
Cinder Generation: 2
Speed: 4
Attack: Ranged, 1 Damage
Health: 25
Keywords: Captain, Rapid Fire.
Passive Abilities:
May attack an extra time per turn.
Whispers of the Void: if you have no Cinder, targets his attack hits deal 1 damage to their nearest ally.
Active Abilities:
Gravity Hooks: cost 1 Cinder. Mark a rival Crew in a long range until the start of your next turn. If a marked unit moves away from him, they cannot attack that turn. Gravity Hooks can be used any number of times a turn.
Twist Space: cost 2 Cinder. Place a circular field in range, lasting until the start of your next turn. All units in that field have Skulker. (Range and field size similar to Xo’s Fertile Ground area.)

White Mask
Culture: Smugglers
Leadership Cost: 3
Size: Small
Cinder Generation: 0
Speed: 4
Attack: Melee, 2 damage.
Health: 6
Keywords: Resilient
Passive Abilities:
Harvest: When White Mask hits, he steals a Cinder from the enemy if they have any. If he kills a unit, he steals an extra Cinder.

Mobile Fortress Xamatu
Culture: _
Leadership Cost: NA
Size: Large
Cinder Generation: 2
Speed: 2
Attack: Ranged, 2 Damage.
Health: 25
Keywords: Captain, Fast, Unstoppable.
Passive Abilities:
Xamatu has+10% base accuracy, and -20% accuracy on attacks for each time she has already shot that target this turn.
Active Abilities:
Gunnery Crew: cost 1 Cinder. Refresh her Attack. Gunnery Crew can be used any number of times per turn.
Wisdom of Tides: cost 2 Cinder. Other allies within a large range get +20% accuracy and Fast this turn.

Deepdiver Nikrolus
Culture: _
Leadership Cost: 2
Size: Large
Cinder Generation: 1
Speed 2
Attack: Melee, 3 Damage
Health: 9
Keywords: Resilient, Unstoppable.
Active Abilities:
Dive! Dive!: cost 1 Cinder. Nikolus gains Airborne and Skulker until he attacks.

Hypnoweaver Specoturros
Culture: _
Leadership Cost: 3
Size: Large
Cinder Generation: 1
Speed: 3
Attack: Ranged, 1 Damage
Health: 11
Keywords: Rapid Fire, Unstoppable.
Passive Abilities:
Mesmerisation: on hit, his attacks reduce the speed of the target and rivals in a short range around them by 1, this can stack any number of times.
Active Abilities:
Rainbow Stupor: cost 2 Cinder. Stun all undamaged units in a large target area for 1 turn. If an affected unit is damaged the Stun ends instantly for them.

Ambassador Mitker
Culture: Smugglers
Leadership Cost: 2
Size: Small
Cinder Generation: 0
Speed: 3
Attack: None
Health: 7
Keywords: Bounty, Fast, Skulker.
Passive Abilities:
Diplomatic Vulnerability: If Ambassador Mitker is killed, the killing unit gets a Bounty permanently. The rival closest to Ambassador Mitker cannot attack him.
Active Abilities:
Double Talk: cost 1 Cinder. All crew within range of him have their Attack Damage reduced by 1 until the start of your next turn.
Inspire Paranoia: cost 2 Cinder. Mark a rival, the next time they collide with another rival they attack it and remove the mark. (this mark doesn’t stack)

Troubleshooter Edheq
Culture: Smugglers
Leadership Cost: 4
Size: Small
Cinder Generation: 1
Speed: 4
Attack: Ranged, 2 Damage
Health: 8
Keywords: Ambush, Skulker.
Passive Abilities:
Chameleonic: Troubleshooter Edheq gains double the benefit from Cover.
Active Abilities:
Needle Shot: cost 1 Cinder. Heal an ally he has line of sight to for 2 health.

Shuzil, Deepchoir
Culture: _
Leadership Cost: NA
Size: Large
Cinder Generation: 2
Speed: 4
Attack: Melee, 2 damage
Health: 25
Keywords: Airborne, Captain, Pummel, Skulker
Passive Abilities:
Shuzil has Armor and Resilient during your turns.
Active Abilities:
Song of Shadow: cost 1 Cinder. Place a marker at target location within long range, lasting until the end of this turn. Any unit that collides with the marker is teleported to Shuzil.
Flashbang: cost 2 Cinder. She lobs an explosive to the targeted area, dealing 1 damage and Stunning Crew and Constructs hit.

Eshirin, Earthshaker
Culture: Smugglers
Leadership Cost: 4
Size: Medium
Cinder Generation: 1
Speed: 6
Attack: Melee, 2 Damage
Health: 10
Keywords: Airborne, Armor.
Active Abilities:
Quake Maker: cost 1 Cinder. Push away all units in contact with Eshirin, and all units she collides with this turn.

Iesahish, Judge of Shadow
Culture: _
Leadership Cost: 5
Size: Medium
Cinder Generation: 2
Speed: 5
Attack: Melee, 4 Damage
Health: 11
Keywords: Airborne, Armor.
Passive Abilities
Clear Mind: while you have no Cinder, he has Firststrike.
Active Abilities:
Judgement: cost 1 Cinder. Iesahish gains Fast this turn, and if his next attack hits its damage cannot be reduced by any effect.

3 years ago
L

Shadow’s Edge
Culture: Zhen?
Leadership Cost: 5
Size: Small
Cinder Generation: 0
Speed: 5
Attack: Melee, 1 Damage
Health: 9
Keywords: Ambush
Passive Abilities:
Light Flickers: When you spend Cinder, he gains that much bonus Attack for the rest of the turn.

3 years ago