
This another variety suggestion for the future. More types of neutral constructs in addition to cinder piles/carts would help scenarios/maps feel different. Two ideas I had: a small turret that starts disabled and a minor healing contruct. For the turret, it starts disabled and the player needs to have a unit touching it and will have an “ability button” for 2 or so cinder which activates it and moves its allegiance to their team. Damage numbers and range are up in the air, but probably not too powerful. The healing construct would just heal 1 to each unit touching it, like a mini nectarvine but it doesn’t have to be a plant visually.
Could even have hostile beast-like constructs that attack units that enter their “territory” that can also have some benefit if you destroy them.