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Compilation of new unit ideas#1187

Greetings,

I’ve been having a blast with this game, and I’m quite charmed by the selection of amazing character designs. This has sparked inspiration within me to come up with my own unit ideas, and I really wanted to share them. I’ve compiled them here as to not spam this place with each one individually. I do not expect any of them to actually make it in, but I still wanted to share my ideas.

I hereby give you, the developers of Moonbreaker, full legal rights to use these ideas or take inspiration from them for future units for Moonbreaker.

Crew unit idea 1: Jumpin Jaque
Faction: smugglers
Leadership cost: 4
Attack: Ranged, 2 damage
Health: 8
Speed: 6
Cinder generation: +1
Ability:
Activate Jump Boots (costs 2 cinder)
A crew within range gets the Airborne keyword until the end of this turn. (This ability can be self-cast)
Description: A punk-looking guy with plateau boots and a pistol. The plateau boots have holes under the soles on each side, showing springs hidden within the boots.

Crew unit idea 2: Sniffle the brave
Faction: smugglers
Leadership cost: 1
Attack: Melee, 1 damage
Health: 5
Speed: 3
Cinder generation: +1
Ability: None
Keyword: Poison
Description: Sniffle is a small, weak-looking unit. A small, hunched over blue alien cowering in fear, but hiding a poisoned knife behind his back. He is supposed to be a niche unit but he allows access to poison at a low cost, but being hard to apply due to how weak Sniffle otherwise is. A niche but fun and charming unit, I’d say. This may need to be a little rebalanced considering the changes in the experimental build, like maybe adding an ability that makes it so he only gains the poison keyword on the turn after he has been deployed, so you cannot drop him down and instantly apply the poison at such a low cost.

Crew unit idea 3: Copymonky
Faction: Cholek
Leadership cost: 4
Attack: None
Health: 11
Speed: 5
Cinder generation: +1
Ability:
Copy that (costs 2 cinder)
Choose an ally crew within range. Copymonky gains that crew’s attacks, keywords and abilities until the start of the rival’s next turn.
Description: Copymonky is part of a species of monkey-like aliens native to Cholek. They are smart and curious, allowing them to copy the behaviour of those around them, but they lack sapience. Some train these monkeys to do tasks for them by teaching them through example and repetition. Monkey see, monkey do.

Crew unit idea 4: Aegys Watchtower
Faction: Methedori
Leadership cost: 4
Attack: Ranged, 1 damage
Health: 9 (has armor)
Speed: 0
Cinder generation: +1
Ability:
Watchful Gaze (passive ability)
All allies have a +20% accuracy bonus against any rival units that are within range (similar range to Xo’s Nourish). Rival crew cannot be deployed in this area.
Description: A tall methedori watchtower, similar in design to the other methedori siege weaponry. Its tip looks like that of a lighthouse with a big red eye, with a small turret on the tower’s roof.

Crew unit idea 5: Fatetwister Trix
Faction: Cholek
Leadership cost: 3
Attack: Ranged, 3 damage
Health: 7
Speed: 4
Cinder generation: +1
Ability:
Forseen Trickshot (passive ability)
Ranged attacks by Fatetwister Trix are unimpeded by cover or obscuring fields. This allows them to shoot through hard cover.
Description: Though still a Fatetwister like Tantun, Trix is a lot more tricksy and aloof. They wear a mask with only one face on it, which bears a winking smile. They also have a revolver that they use as their main weapon. By catching glimpses of the future, they can pull off sick trickshots where their bullet ricochets a lot before finally hitting its intended target, allowing them to effectively bypass cover entirely.

Thank you for reading this post. The game is a blast to play and I am a huge fan already. I hope this post will be of some use, although I don’t expect it to. Thank you for developing Moonbreaker, and I hope it will continue gaining the popularity it deserves.

a year ago

These are great ideas! Want a job as a designer? OK we’re not ready for that right now, but we can definitely use your ideas.

One technical note - I’m not sure if Jumpin Jaque would work, not because it’s not a good idea, but because we don’t have the ability to change animations for units at the moment. Ie, if a unit has a ground based movement, SFX and movement, but then it changes to the jetpack, I’m not sure we can easily override that for a turn. It’s something I’ve always wanted though, so maybe we can find a way to do it in the future.

Keep ‘em coming!

a year ago
1
Changed the status to
Cool Idea
a year ago
1

Thank you so much for responding on my post! I am very honored by this response. Funnily enough, I am currently writing down more ideas for crew and even captain(s), so expect a second post similar to this one in the future!

So far I have 6 more crew ideas and 1 new captain idea. I wish to create at least 3 more so I have a bundle of 10 ideas to put in one post, as I do not want to flood this page with ideas for new units. I hope you will enjoy these new ideas as much as these first 5!

Once again, I am honored, and I will keep ‘em coming!

a year ago

You’re so very welcome! Please feel free to continue writing them here, or mention them to Grissi or myself (Charlie Cleveland) when you see us on Discord (we’re the two making units for the game).

10 months ago