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Carggo run infinite farming#1172

For cargo runs, there doesn’t seem to be any limit to the amount of cargo one can pick up during a fight, and the rate at which it spawns seems to vary a good amount, which can lead to getting a few strong drops in one of the first two fights and then being able to farm cargo indefinitely before moving on, and since more power is always better, it incentivizes that gameplay loop, which can make the gamemode signifcantly slower. Especially since relics, extra units or extra traits can snowball early on, making later fights easier to farm in.

I happened to have two back to back fights where I was able to farm for as long as I wanted to after getting the poisonous effect on Maximus, letting me easily dispose of any enemy crew and farming to my heart’s content.

The effect of that was making the last two fights quite trivial, as my cheap units and captain had scaled to absurd levels by that point and I could abandon the need for strategy.

Two very brief notes are that for some reason, one of the captains seemed to have given up and dealt lethal damage to themselves through their ability and a counter-attack and a win counter for each premade roster would be nice.

3 years ago