
It would be interesting to have more units that gets resets upon destroying another unit. We have units in the game like Maximus that get movement resets upon hitting an enemy, and Captain Astra can give resets when touching an ally. By resets, I mean that an ability can be used more than once in a turn due to some other effect. Astra also gets a movement reset on destroying an enemy. What I think we need is crew units that are focused entirely on unit-destruction reset mechanics.
It is obviously more difficult to destroy a unit than to just hit a unit, so the reward for destroying the unit should be greater.
For example, we could have a low-hp, high-attack melee unit with full attack/movement reset on unit destruction.
Another way this could be done would be an AOE-ranged unit that does low damage to every unit in an area, but this attack is reset if any of the units are destroyed.