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Aria change to make her more viable#1019

Aria right now is not the most enticing unit to play, she gets outclassed by stats to cinder cost with deadeye and her ability costing 2 cinder gets interrupted way often due to having two ways to break her focus. Compared to what deadeye could do by 4 cinder and can’t be interrupted, Aria’s 5 cinder just isn’t good enough.

The change some people had mentioned is that making her ability works as a passive, and is activated if she didn’t move on the owner’s turn before, maybe the damage part could also stay.

Stillness -
Gain +75% Accuracy if she was in play and didn’t move last turn.

Etc.
This simple change can make Aria see use in more lists, please give it a consideration, thanks!

2 years ago

Alternate

Bump her cost up to 4 and give her 3 damage make her an alternate to Crosshair

2 years ago
1

I’m expecting a change here this week or next (I was thinking of removing the “loss Stillness on damage” and also giving her a +1 Attack when she has it).

2 years ago
4
Changed the status to
Planned
2 years ago